
Name: The name of the Accessory.
Minimum Talent: This value depicts the minimum amount of Talent a model must possess in order to use this Accessory. Talent of one of the 3 main attributes that each Model has. There are card effects that can increase or decrease a Models Talent during the game. If a Model's Talent drops below the required minimum for an Accessory during the game (even if only for an instant), she must immediately discard the attached Accessory.
Text: This describes the effect of this Accessory on the Model.
Classification: As mentioned in a previous post Accessories are classified in different ways and there are rules pertaining as to how many Accessories of a certain classification a model can have at any one time. But, as a general rule, models may have only 1 Accessory of a classification assigned.
The current definitive Classification rules are as follows:
Clothing – Classification A
Clothing is sub-classified with a numeric value. A model can only have 1 Accessory of each sub-classification. Additionally some Class A Accessories have a Lingerie icon on them, this denotes them as lingerie items. This additional property comes into play when used in conjunction with other cards.
Body Art – Classification B
Use the general ‘only 1 allowed’ rule.
Cosmetics – Classification C
Use the general ‘only 1 allowed’ rule.
Outfits – Classification D
Use the general ‘only 1 allowed’ rule. In addition all Classification A Accessories must be discarded before a Outfit can be assigned.
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