Friday, June 27, 2008

Effects Cards

Another aspect of the game comes from the use of Effects cards.

There will be quite a large number of these in the game and they can change the direction and outcome of the game.

Effect cards can have either a positive or negative effect when played on their intended target. That target may be a Model, a Location or a Player as is denoted on the card. The positive or negative nature of the Effect card is shown by either a green tick (positive) or red cross (negative).

It’s important to remember that the tick or cross is relevant to the target of the Effect card, not necessarily the player who played the card.

Some Effect cards that target a model are used to give that model a new Ability. These abilities can enable to model to progress further in the game and may be useful in helping her complete certain Ambitions or be able to use certain Accessories. If an Effect card is also an Ability card it will have an A+ icon above the positive/negative icon.

I'll post a rules image and description of the Effect card soon, but in the meanwhile here is a selection of Effects that target the Models.


Monday, June 23, 2008

Models for February

Here we go with another posting of model cards. This time it’s February playmates. I’ve already posted a breakdown of the Model card, so there’s not a lot more to say in this post.

I still have a few other different types of cards to post.

There are Effect cards which can be played on a Model, a Player or a Location. They will either have a positive or negative effect on their target, are playable only at certain times and have a duration for which they are applicable.


There are Location cards that will have an effect on all the Models in play.

Trait Special cards that can be played on a Model to give her a new ability based on her existing Traits of Beauty, Busty, Fashion, Flirting, Intelligence, Modelling, Physique and Sexiness.

Ambition cards which allow a player to win the game without having to remove all the opposition models (I’ll get to the ‘battle’ phase of the game in another post).

Enjoy the cards and the concept - and feel free to comment about anything. I think thre are at least one or two people out there looking at this blog!


Wednesday, June 18, 2008

The Accessory Card Explained

Here a basic breakdown of the model card. It depicts the various components that make up a model.

Name: The name of the Accessory.

Minimum Talent: This value depicts the minimum amount of Talent a model must possess in order to use this Accessory. Talent of one of the 3 main attributes that each Model has. There are card effects that can increase or decrease a Models Talent during the game. If a Model's Talent drops below the required minimum for an Accessory during the game (even if only for an instant), she must immediately discard the attached Accessory.

Text: This describes the effect of this Accessory on the Model.

Classification: As mentioned in a previous post Accessories are classified in different ways and there are rules pertaining as to how many Accessories of a certain classification a model can have at any one time. But, as a general rule, models may have only 1 Accessory of a classification assigned.

The current definitive Classification rules are as follows:

Clothing – Classification A
Clothing is sub-classified with a numeric value. A model can only have 1 Accessory of each sub-classification. Additionally some Class A Accessories have a Lingerie icon on them, this denotes them as lingerie items. This additional property comes into play when used in conjunction with other cards.

Body Art – Classification B

Use the general ‘only 1 allowed’ rule.

Cosmetics – Classification C
Use the general ‘only 1 allowed’ rule.

Outfits – Classification D
Use the general ‘only 1 allowed’ rule. In addition all Classification A Accessories must be discarded before a Outfit can be assigned.

Monday, June 16, 2008

Accessory Cards

Accessory cards are generally used to add to the models Desire or Resolve attributes. They take the form of items which will help a model to ‘look the part’ in her quest to win the game. Some Accessories are required to complete specific Ambitions (we'll get to Ambitions later).

Accessories are classified in different ways and there are rules pertaining to how many Accessories of a certain classification a model can have at any one time. But, as a general rule, models may have only 1 Accessory of a classification assigned.

Unlike all the other cards in the game, the Accessory cards to not display the name of the model featured. I've done this as a kind of mini-game, see if you figure out which model appears in each Accessory card.

I'll post an in-depth look at the Accessory card soon.

Wednesday, June 11, 2008

Trait Charge Cards - Level 1

If you have been reading my previous posts, you'll have noticed that the Model cards have certain Traits associated with them.

There are eight different traits. Beauty, Busty, Fashion, Flirting, Intelligence, Modelling, Physique and Sexiness. Each model will have at least two of these traits. They are pretty much given out at random (with the exception of Busty). I tried to link the traits to the types of photographs the models have in their magazine spreads, but of course it's subjective.

Anyway, here we have the cards that are used to enable the model to use her Trait ability during the game. A player will have a pile of Trait Charge cards and will be able to draw and assign them to their models during the course of a turn. The Trait Charge cards come in values of 1, 2 and 3.

In this post I have included all the level 1 Trait Charge cards. When a model uses her Trait ability she effectively drains the Trait Charge and the attached Charge cards are returned to the bottom of her Charge resources. This means that the Charge cards are recycled. If you build your deck correctly, you should never run out of Charge cards to draw.

Traits and their Charge cards will be covered in more depth in later posts, along with another type of card - the Trait Special. That card will add more abilities to a model to build on her existing Traits.


Monday, June 9, 2008

The Model Card Explained

Here a basic breakdown of the model card. It depicts the various components that make up a model.

Name: The name of the model.

Stats: A model has 3 main stats or attributes: Desire, Resolve and Talent.
• Desire rates that models drive to become the top of her game.
• Resolve rates that models ability to defend herself against other models.
• Talent rates that model ability to make use of various types of Accessories.

Traits: Models have special Traits which allow them to challenge other models in a nonconventional way. These Trait abilities can also be used for purposes other than challenging.

Abilities: Models may have other specific abilities; these are noted at the bottom of their card.

Quote: Each model has a quote which gives her card some commentary and is taken from her Playmate Data Sheet.

Information: Additional data on the model is displayed here. Generally this will be her measurements, height and weight.


Teams: Models may also have a team defined at the bottom of their card. For a Playmate her teams will be her month and her year.


Origin: An icon depicting the country of the model birth is displayed here.


Main Logo: This is an image to show the models base team. At this point these are grouped by year. As of yet they have no real meaning in the game.

Thursday, June 5, 2008

Models for January

Here we go with the first post of Model cards.
Starting with January 2000.


The first set of cards will focus on Playmates from 2000 on, the idea being that as I churn out more cards I’ll do them in decade sets.

Each card has a variety of point values and text – but the basic idea is that although each card is unique, no one model is designed to be strongest. Each card is relatively equal. This might not turn out to be the case during an actual play test, but at least they are equal on paper.

In my next post I'll point out the different parts of the mod
el card and explain them in more detail.




If you read Playboy magazine you'll
notice that the image used for the model cards is the centerfold for that month. I'm a member of the playboy.net website and I can't reccommend it enough. A great site with great content, especially if you're not buying the magazines.

Wednesday, June 4, 2008

Welcome, please enjoy your stay.

So, what have we got here? Well, in a nutshell this is nucleus of an idea that came about through my nerdish love of Playboy magazine and a certain collectable card game. I’ve been a fan of gaming and comics for a very long time…and then a fan of Playboy magazine. From there I started playing a few collectable card games and I wanted to try my hand at creating my own game. I’m no graphic artist, so finding original art on the internet that followed a consistent them was practically impossible. Then I thought about combing my love of Playmates into a card game idea….and this was born.

The end result has allowed me to play around with Photoshop and create something visually appealing and that may even be a challenging card game!


This blog is intended to display the cards I have created along with the ever expanding rules of the game. Although the game has never been play-tested, I am designing it to be a fully functional game. All the images, graphics, photography, fonts, etc used here are copyright their original owners – I’m just using them to the best of my abilities to mash them up.