Wednesday, July 23, 2008

The Extra Trait Card Explained


These cards allow models to leverage their Trait abilities. They often allow models to become more successful and add more specific abilities.

An Extra Trait card stays with a model for the duration of the game, unless it is removed by some other specific card effect.

Each Extra Trait has a point value, in order for the model to enable and use this new Trait they must have the required Trait Charge cards assigned to them.

The Extra Trait then works in one of two ways. Either the model can now use that ability without having to discard her Trait Charge cards, or she will need to discard the Trait Charge cards in order to use her new Trait. The Extra Trait however is retained by the model.

If the Extra Trait card has a ‘burn’ icon, a player can tell at a glance that this new Trait requires the player to discard their Trait Charge cards.

Thursday, July 10, 2008

Extra Traits

Here we go with the next type of card in the game, the Extra Trait card. There is a card here for each other the 8 different model traits. The are, of course, more Extra Trait cards than those shown here and in teh course of this blog I'll post more.

But now onto some detail of what these cards do for a model.

The Extra Trait cards allow models to leverage their Trait abilities. They will often allow models to become more successful and add more specific abilities. An Extra Trait card stays with a model for the duration of the game, unless it is removed by some other specific card effect.

Each Extra Trait has a point value, in order for the model to enable and use this new Trait they must have the required Trait Charge cards assigned to them.

The Extra Trait then works in one of two ways. Either the model can now use that ability without having to discard her Trait Charge cards, or she will need to discard the Trait Charge cards in order to use her new Trait. The Extra Trait however is retained by the model.


Thursday, July 3, 2008

The Effect Card Explained


Effect cards can have either a positive or negative effect when played on their intended target. That target may be a Model, a Location or a Player as is denoted on the card. The positive or negative nature of the Effect card is shown by either a green tick (positive) or red cross (negative). It’s important to remember that the tick or cross is relevant to the target of the Effect card, not necessarily the player who played the card.

Some Effect cards that target a model are used to give that model a new Ability. These abilities can enable the model to progress further in the game and may be useful in helping her complete certain Ambitions or be able to use certain Accessories. If an Effect card is also an Ability card it will have an A+ icon above the positive/negative icon.

Target (Lightning Bolt Icon)
This will be either Model, Player or Location. Model means any model currently in play. The model may be one of yours or one of your opponents. Player means any player, you or an opponent. Location means any location card in play. If there are no Location cards in play then you cannot play this Effect.


Duration (Clock Icon)
This is the amount of game time an Effect is active for. This will usually be one of four values.

1. Instant. The Effect happens immediately and is carried out. The Effect card is then discarded.
2. Permanent. The Effect happens immediately, but the consequences of it remain until the end of the game or the Effect is removed via some other card. The Effect card should be kept close to its target and in full view for all players.
3. Start of Next Turn. The Effect happens immediately, but its effect will remain in play until the start of the target’s player’s turn. The Effect card should be kept close to its target and in full view for all players.
4. End of Next Turn. The Effect happens immediately, but its effect will remain in play until the end of the target’s player’s turn. The Effect card should be kept close to its target and in full view for all players.

Playable (Play Button Icon)
This denotes when the Effect can be put into play. This will usually be one of two values.

1. Anytime. The Effect card can be put into play at anytime. Including when it is not the players turn and during draw and discard phases. If the Effect is played during a draw phase it does not mean the player can draw an extra card. Be aware that cards with the duration of ‘Start of Next Turn’ and ‘End of Next Turn’ are affected by the timing of their being put into play.
2. Non-Challenge. The Effect card can be played at any time – with the exception of Challenges. When the Challenge phase begins these Effects cannot be played. It is important that all players recognise that the Challenge phase has begun and ended.

Friday, June 27, 2008

Effects Cards

Another aspect of the game comes from the use of Effects cards.

There will be quite a large number of these in the game and they can change the direction and outcome of the game.

Effect cards can have either a positive or negative effect when played on their intended target. That target may be a Model, a Location or a Player as is denoted on the card. The positive or negative nature of the Effect card is shown by either a green tick (positive) or red cross (negative).

It’s important to remember that the tick or cross is relevant to the target of the Effect card, not necessarily the player who played the card.

Some Effect cards that target a model are used to give that model a new Ability. These abilities can enable to model to progress further in the game and may be useful in helping her complete certain Ambitions or be able to use certain Accessories. If an Effect card is also an Ability card it will have an A+ icon above the positive/negative icon.

I'll post a rules image and description of the Effect card soon, but in the meanwhile here is a selection of Effects that target the Models.


Monday, June 23, 2008

Models for February

Here we go with another posting of model cards. This time it’s February playmates. I’ve already posted a breakdown of the Model card, so there’s not a lot more to say in this post.

I still have a few other different types of cards to post.

There are Effect cards which can be played on a Model, a Player or a Location. They will either have a positive or negative effect on their target, are playable only at certain times and have a duration for which they are applicable.


There are Location cards that will have an effect on all the Models in play.

Trait Special cards that can be played on a Model to give her a new ability based on her existing Traits of Beauty, Busty, Fashion, Flirting, Intelligence, Modelling, Physique and Sexiness.

Ambition cards which allow a player to win the game without having to remove all the opposition models (I’ll get to the ‘battle’ phase of the game in another post).

Enjoy the cards and the concept - and feel free to comment about anything. I think thre are at least one or two people out there looking at this blog!


Wednesday, June 18, 2008

The Accessory Card Explained

Here a basic breakdown of the model card. It depicts the various components that make up a model.

Name: The name of the Accessory.

Minimum Talent: This value depicts the minimum amount of Talent a model must possess in order to use this Accessory. Talent of one of the 3 main attributes that each Model has. There are card effects that can increase or decrease a Models Talent during the game. If a Model's Talent drops below the required minimum for an Accessory during the game (even if only for an instant), she must immediately discard the attached Accessory.

Text: This describes the effect of this Accessory on the Model.

Classification: As mentioned in a previous post Accessories are classified in different ways and there are rules pertaining as to how many Accessories of a certain classification a model can have at any one time. But, as a general rule, models may have only 1 Accessory of a classification assigned.

The current definitive Classification rules are as follows:

Clothing – Classification A
Clothing is sub-classified with a numeric value. A model can only have 1 Accessory of each sub-classification. Additionally some Class A Accessories have a Lingerie icon on them, this denotes them as lingerie items. This additional property comes into play when used in conjunction with other cards.

Body Art – Classification B

Use the general ‘only 1 allowed’ rule.

Cosmetics – Classification C
Use the general ‘only 1 allowed’ rule.

Outfits – Classification D
Use the general ‘only 1 allowed’ rule. In addition all Classification A Accessories must be discarded before a Outfit can be assigned.

Monday, June 16, 2008

Accessory Cards

Accessory cards are generally used to add to the models Desire or Resolve attributes. They take the form of items which will help a model to ‘look the part’ in her quest to win the game. Some Accessories are required to complete specific Ambitions (we'll get to Ambitions later).

Accessories are classified in different ways and there are rules pertaining to how many Accessories of a certain classification a model can have at any one time. But, as a general rule, models may have only 1 Accessory of a classification assigned.

Unlike all the other cards in the game, the Accessory cards to not display the name of the model featured. I've done this as a kind of mini-game, see if you figure out which model appears in each Accessory card.

I'll post an in-depth look at the Accessory card soon.