Tuesday, December 16, 2008

Accessory Update

I had been planning to try and post once a day in December. Maybe just post a single card each day...Oh no...FAIL.

Anyway, to try and make up for it here are some Accessory cards that I haven’t posted before. Even though this card game is a constant work in progress and I seem to come up with new ideas all the time (dunno if many of them are any good, but that is beside the point) and it’s always easier for me to make the card than it is to post it on this blog. Which is a pity, because I never intended for this to be a ‘for my eyes only’ card game.

I mentioned in an earlier post that I was extending the ‘lingerie’ class of Accessory. This has turned into a full blown card release unto itself. I’ve already added way more cards than I first anticipated, so I’ve come up with the cunning plan of having a sub-set release for this game that will only include the lingerie Accessories and any other cards that are associated with them. I’ll come up with a witty and descriptive name for that sub-set later.

As a foot note, the ‘official’ name for the set of cards I’ve been posting here is 2000. That covers models from 2000-2009. There will be 12 more models to add to the set (Playmates for 2009) and then the set will come to an end. Until then I’ll be adding more cards as I find inspiration.

Thanks to the meagre few who check in on this blog for sticking around. One day fame and fortune will find me, but I’ll settle for just fortune.


Thursday, November 27, 2008

November Models

Well, since this is November and it’s been a month since my last post, I figured why not post all the November playmate model cards. And that’s what I’m doing. Original, no?

Since I’ve been going through the process of editing all my existing Model cards and at the same time thinking of ways to make the game more playable – I’ve been neglecting this blog. Shame on me! At least I haven’t been inundated with hate mail.

So, one of the new concepts I have come up with is an enhancement to the lingerie type Accessories. I’ve made them less powerful but have added more of them. They now also come in sets. Models will be able to earn extra points if they are wearing a matching bra and panties set or whatever lingerie treats I can find. There will be Ambition and Effect cards to support this new notion as well.When this concept is more fleshed out I will post cards and more information.



Thursday, October 30, 2008

Level 2 & 3 Charges

I thought this would be a good opportunity for me to post the level 2 and level 3 Trait Charge cards. I’ve already posted the level 1 value cards.
The Trait Charge cards are placed on an Active model to enable her to challenge another model using that trait charge value. So, why would you bother with having to play specific cards on a model, just so she can challenge? She can challenge already using her Desire versus the other models Resolve. Well, a trait based challenge will always inflict two slaps if it succeeds, and it’s either against the opponent models Resolve or (if they have it) the same Trait value.
Trait Charges also come into play when a model receives an Extra Trait card. These cards often require a number of Trait Charges before they can be effective.
Your model will burn off Trait Charges when she uses some Extra Trait abilities or if she chooses to challenge using her traits. Don’t worry - unlike normal discards, Trait Charges don’t go to a discard pile after use. They go to a discharge pile and will be recycled when your draw pile is depleted.




Here is a list of the trait charge names:

Beauty Pretty
Beauty Gorgeous
Beauty Exquisite
Busty Curves
Busty Stacked
Busty Voluptuous
Fashion Trendy
Fashion Chic
Fashion Stylish
Flirting Teasing
Flirting Playful
Flirting Enticing
Intel Clever
Intel Quick
Intel Sharp
Modelling Perfect Pose
Modelling Statuesque
Modelling Flawless
Physique Fit
Physique Toned
Physique Athletic
Sexiness Charming
Sexiness Charismatic
Sexiness Temptress




Tuesday, October 21, 2008

Model Card Upgrade!



Well, I'm not quite dead here yet. Been a long time since I've posted, but I am still pushing ahead with work on my cards. It seems that whenever I get close to thinking that I have nailed a design point, I decide I want to rework it. Hmmm...sounds a lot like what I do in my day job. :-)

So, I have been working on the Model cards and tweaking a few small things. I've also re-read all my attribute points and skills for the Model cards and tried to make sure that they are all on a level playing field. Each Model should be worth a total of 25 points. That's attributes + traits + abilities.


I'm posting here my current take on the Model card. This will probably change again in the future.

Tuesday, September 30, 2008

Deck Building, Points & Lackey


It’s time for a bit of an update here, and not just a posting of cards.  I’ve been having a play with Lackey as a means of play testing my game and trying to get a handle on how easy or hard it is to build a deck.  That process has led me down the path of having to give point values to some cards as a means of enforcing some deck building rules.  My initial plan with this game was to make deck building as open and free as possible, to not put in too many restrictions so a player could decide what ki
nd of deck best suited them.  But the reality of that is that a deck can be built using mainly rare and powerful cards and therefore becomes too cheesy and at the same time a lot of cards start to become redundant.  I’ve seen that happen in other card games.  I wanted to give each card a valid shot at being included in a deck.

In the end I have given a point value to every type of card, with the exception of Model and Location cards.  Location cards are pretty minor in the grand scheme of things and all fairly evenly powered, so I  didn’t thing they warranted a point value.  All the Model cards should also be equal in value.  I didn’t want to show bias towards one particular model over another.  If you look closely at the Model cards you’ll see that all of them total the same value.  Add their attributes, their trait values and a couple of bonus points for any special ability and they should all be the same.  I suspect that when play tested some of these models will end up seeming over or under powered, at that point I will change their ability or stats accordingly.

So, my plan with building a deck now is to set a maximum number of points a deck can contain.  There will be some other rules in there too.  Like, you will not be able to have
 more than 3 of any one particular card and you will not be able to have more tha
n 1 of any particular Model.  Another restriction is your deck must contain at least 1 Model and 1 Target card.  By not giving Model cards a point value, I’m hoping that will let players create a deck with either a ‘support a small group of models’ or ‘large number of model swarm’ type decks.  Not sure how either of those strategies will work out.  Only play testing will tell!

This post also contains a couple of updated card designs.  Showing the new point value in the bottom right corner along with some other more subtle changes.  I’ve posted my first cut of the card back too.

Lackey can be found at http://www.lackeyccg.com/.  When I get to point of satisfaction with the plugin I am writing for it, I will release it along with a card list here on my blog.

Thanks to all who read this blog, I hope this is something a bit different from th
e usual stuff out there.  Please feel free to leave a comment, even if it’s just to say hi!  Seems like I started to get a few more hits after I posted a link on the forums at http://baaste1.ba.funpic.de/.  Cheers to Baaste!

Wednesday, September 10, 2008

Targets

A Target is the end point of the game.  It denotes the number of points required by a model to become the winner.  When the game begins there will be no Target in play and players should try to establish their models and gain as many points as possible.  

The first player to draw a Target card from their Resources must put that Target into play as soon as it is drawn.  If any model has the required points to win the Target, they are declared the winner and the game is completed.  If more than one model has enough points to win, then all those models with enough points will have their points reduced to zero.

If a player draws a Target card from their Resources while another Target is in play, they can opt to change Targets at any time.  The above rules apply, in that there may instantly be a model with enough points for the win, or multiple models will have their points reduced to zero.


Friday, September 5, 2008

Ambitions

Well, it has been a hella long time since I posted on here.  I don't think that is such an issue since my stat-counter is showing a record 2 hits in the last month!  I'm hoping that will change since I'm going to attempt to get some kind of word on there about my project.

Anyway, here is the subject of this post.  The Ambition card. Ambitions allow you to place your models on a path to a specific objective which can allow them to gain more points without having to eliminate all of your opponent’s models.

Ambitions are basically like a side mission.  When an Ambition is played from your hand it is available to be won by any player’s models.  So you should try to ensure that your models are going to meet the requirements of the Ambition before you opponents.

Each Ambition card will state the number of points up for grabs.  Along with the text describing how to complete the Ambition will be any other mandatory requirements.  These will be the Accessories, Abilities and Location requirements.  Not all Ambitions have these.

Some Ambitions are for a single model to complete, while other Ambition will require you have a have a group of models fitting the requirements.